![]() ![]()
They are designed to give you feedback about the car, but they are not things you would actually feel through a steering wheel. The Kerb, Road, Slip, ABS and Understeer effects are personal preference. In Assetto Corsa: Force Feedback Settings Setting This makes the settings consistent across all games and prevents confusion in the few games that use it about why a FFB setting seems to have no effect. I leave the Spring force on in the Control Panel, making the in-game settings the only factor controlling the force feedback. Most games don't use the Spring force at all (their native physics simulations do this already), so it actually doesn't matter what the value is set to in the Control Panel. The Spring force constantly pulls the wheel back to the center, but, unlike the Damper, it is completely controlled by the game, just like the Constant and Periodic forces. (Dampening is used on higher-end wheels to solve oscillation problems.) On lower-end wheels, there is plenty of natural dampening in the wheel mechanism itself. The Damper applies a constant dampening effect (on top of any in-game settings), making the wheel feel heavy. Now that the force feedback response has been calibrated, let's look at the available force feedback settings. I recommend saving these settings as a preset, as I have had Assetto Corsa forget all the wheel bindings for no apparent reason in the past. Make sure “Enable FFB post-processing” is checked, then set the Mode to LUT and choose the t file. In Content Manager, go to Settings > Assetto Corsa > Controls > Force Feedback. If you are using Content Manager instead of the default Assetto Corsa launcher, you no longer have to modify the ff_post_process.ini file at all. Now to tell Assetto Corsa to use this file, open the Documents\Assetto Corsa\cfg\ff_post_process.ini file in Notepad. In my case, it is going to increase the forces at the low end and lower them in the middle to create an even force feedback response across the whole spectrum. You can clearly see what a huge difference this will make. When it finishes, it displays a graph that shows the raw data in red and the new curve in green. Save this file in Documents\Assetto Corsa\cfg as t. This will create a Look Up Table (lut) file that Assetto Corsa can use to control the force feedback. Run LUTGenerator and open the csv file that was just created by WheelCheck. We will give this file to LUTGenerator in the next step. Once it finishes, it creates a file called something like "log2 10-00-02.csv" in your Documents folder. Don't touch the wheel during this process! This compares the amount of force the computer sends to the wheel to how much the wheel actually moves. Your wheel will start moving in increasingly larger motions.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |